Running
Time: 88 minutes |
MPAA Rating: G |
Format: Standard 4:3 |
Audio: Dolby Digital 1.0 |
Languages: English, Spanish |
Subtitles:
English, Spanish, French, Portuguese |
Region: 1 |
MSRP: $19.98 |
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Challenge of the
Super Friends - United They Stand (1978)
This is the second of Warner's four-episode
compilations of the sixteen-episode run of Hanna-Barbera's popular cartoon,
which pitted DC Comics' Justice League against a coalition of their
arch-enemies, The Legion of Doom. If you missed our review of the first
volume, it's over here.
The Legion of Doom continues to trot out
a series of master plans involving high-tech improbabilities that astound
the viewer and cause one to ask, If these guys can do that,
how come they can't pull off a simple bank heist? The answer, of
course, is that the Super Friends will always win, because face it
this is a children's show. However, for the sake of the series' continued
viability, they can also never keep their hands on the defeated super
villains, so exactly how good a moral is being taught is debatable (Always
have a good escape plan seems to be the most pertinent lesson here).
This volume's master plans:
- Trial of the Super Friends - Batman,
Robin, Wonder Woman and Green Lantern guard a research lab which has
somehow rendered light into a liquid. Though the Legion of Doom wishes
to steal this new power source (mainly because it is a universal solvent
which can dissolve everything except glass. And the ground.
And concrete. And
), the bad guys also have a suitably complicated
plan to capture the four super guards, submit them to a kangaroo court,
and sentence them. Their punishment? To be hunted down by their own
android duplicates, armed with their own purloined super weapons
- Monolith of Evil Though
we may think of Solomon Grundy as being smart as a bag of hammers
(admittedly, super-strong and invulnerable hammers),
he is quite perceptive. He has realized that the strange energy responsible
for his swamp-centered origin is comes from a monolith at the center
of the earth. Finding the monolith guarded by the mandatory center-of-the-earth
monsters, they trick the Super Friends into retrieving the monolith
for them, then slap a green kryptonite ball-and-chain on Superman,
just for laughs. Using the monolith's unlimited power, they proceed
to do all sorts of anti-social things, like extinguish the sun.
- The Giants of Doom In another
surprise twist, Bizarro Superman, whom I assumed was a moron, turns
out to be a scientific genius. He's found a way to combine three rare
elements to form a ray that will transform the bad guys into 100 foot
tall, world-conquering, Super Friend squashing giants. Things start
off with a bang when the Legion has to retrieve one of the elements
by cutting the Moon in half! These are some bad bongos, lemme
tell you.
- Secret Origins of the Super Friends
Somehow, Lex Luthor has found out the secret origins of the
three most powerful Super Friends Superman, Wonder Woman, and
Green Lantern and instead of using the resulting knowledge
of their secret identities to wreak havoc, he decides to use the Legion's
mothballed Time Conveyor (remember that? From Episode #4? The Time
Trap?) to alter history by interfering in the origin process.
Thus Cheetah becomes Wonder Woman, Lex winds up with Green Lantern's
ring, and Superman's rocket is nudged toward a planet with a red sun,
negating his powers. Though there are the usual strange paradoxes
of a time travel story, it must be admitted that without that ludicrous
cat costume, the Cheetah is pretty hot.
Colors are suitably bright and vivid, befitting
the material's four-color source. The film elements are also in marvelous
shape, though I can't use the word flawless here. This is going
to be a common complaint for digital transfers of low-budget animation
of this sort: any imperfection is made glaring by the added clarity.
Dust and some cel overlap constantly draw attention to themselves.
Story Editor Jeffrey Scott once again provides
optional introductions to the episodes the major difference from
Volume One's intros is that in two incidences, the spots obviously
taken from a larger interview actually have some bearing on the
episodes they precede. Volume One's "Legion of Doom" supplement is mirrored
by this disc's "Hall of Justice", which provides listings of powers,
archenemies, and a brief music video for each of the heroes. And finally,
"Trivia Challenge of the Super Friends" is a series of questions about
events on the disc; correct answers provide a clip verifying the information,
and wrong answers are rewarded with a scene of the Super Friends getting
beaten up.
Your interest in these discs is going to
depend on several things, and most involve your childhood, your level
of comic geekitude, and your tolerance for limited animation.
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